v1.0.2-2
Features to learn:
What is a path?
Path > Object to path changes the object to a vector path?
Live Path Effects (LPE) make dynamic changes to any path. Use this in the following circumstances:
Power Stroke
Path menu: Take objects that you already created and turn them into new objects by how they interact with each other:
Live Path Effects:
Grab the tab, then drag it until there is a big blue box.
Select the item, then click:
Repeat an object along a path without deforming the object. Different from Pattern Along Path.
To change the markers:
Make sure you scale with the same proportions with the buttons in the toolbar.
A way of taking one object and making it fit the shape of another object. You can do this with grouped objects and images.
Object > Clip
If you want to undo that, Object > Clip > Release Clip. You can still grab the nodes with the Edit paths by nodes tool.
Object > Mask > Set Mask
Way to create areas of selective transparency on an object. Basically, you create an object, then put another object over it (square or rectangle) that you can manipulate to control how much of the image comes through the mask. Use gradients, and black and white: ` black: allows the underlying object to be transparent white: keeps anything underneath it opaque.
Object > Align and Distribute (CTRL + SHIFT + A)
Align menu:
Centering text: Use Align baseline of text button
Rearrange
Remove overlaps
Grid: Arrange objects in a grid formation
Circular: Requires an ellipse
Object > Tranform
Manipulate the object with precision.
Move: Move the object using precise units.
Scale: Scale based on numerical inputs.
Rotate: Rotate precisely. Rotate as a group or use Apply to each object separately.
Skew: Skew an object on the horizontal and vertical axis.
View > Display Mode > Outline to see all the paths.
Every vector object is a series of X and Y coordinates (nodes). Use Edit paths as nodes tool to see the nodes. The lines that connect them are called paths. When you have a path, you have an element that you can apply a fill and stroke.
Rectangles, ellipses, and other shapes are not paths–they are objects. To change that:
Select the object, Path > Object to Path
Text is a text object, not a path. You can change them to Paths like objects.
You can change the stroke to its own object with Path > Stroke to Path. You probably have to ungroup the original object and the path after you do this.
Path operations are boolean operations–you create shapes based on how shapes interact with each other.
Path > Union combines obects into one. Path > Difference takes the object from top and subtracts it from the object on the bottom. Path > Intersection deletes everything except the intersecting area Path > Exclusion creates a shape from the areas that do not intersect. It creates negative space. Path > Division cuts the object on the bottom using the shape of the object on top. Path > Cut Path relates to strokes. Object on top breaks the paths on the image below. Only works for paths with strokes applied.
Path > Combine vs Union? Combine is temporary and Union is permanent. Use Path > Break Apart when you want to undo a Combine
Path > Break Apart does not preserve negative space Path > Split path preserves the negative space
Increase the size of an object by adding to its surface area rather than L x W.
Path > Dynamic offset, then click nodes tool and select the node to change the size. Path > Inset | Offset increase or decrease the offset one step
Path > Linked offset. This seems like a shortcut that means you don’t have to make copies of images to create outlines. You have to change it to a path to get more nodes, though, bc it is an offset.
Make vector tracing of a bitmap with an algorithm, instead of tracing it manually. Good for a quick, sometimes sloppy tracing of your bitmap.
Path > Trace Bitmap
Path > Trace bitmap This uses a lot of computing power. Do not use this for images that are greater than 100px by 100px.
Open the pixel art tab.
Advanced tranformations to objects that are paths.
Turn the object into a path with Path > Object to Path, then select the new path and enter Path > Path Effects. Then it is a path effect object.
When you are done adding path effects, you have to select Path > Object to path again.
Click + icon at the bottom of the side panel too add a path effect. Click the - icon to remove an existing, highlighted path effect.
You can turn the path effect on or off by selecting the eye icon in the Path Effects menu.
Attach 2 different paths together.
This tool adds a path in the middle of an object, and you can bend an object along the path with Edit on-canvas button.
Create curved lines without drawing the curve. Select the bezier pen and then select the BSpline mode from the top toolbar.
Creates a perspective grid from any three-point object. Create the object, apply the path effect, then change the number grid boxes along the X and Y axises.
Allows you to take an object and give it rounded or square corners.
Method options update the way the corners behave.
Turn a stroke into a dashed line. Gives you more granular control than the Fill and Stroke options.
Use Fill and Stroke to change the dash style (butt cap, join style, etc.)
Change the object to path before you start. Helpful if you want to form text around a shape, like a circle.
Select X bend path to access a line that lets you mold the shape around the path.
Applies a pen effect to the image. After you apply the Path effect, select the image and then select the nodes to change direction, density, style of the pen markings.
Click the T icon in the toolbar, or CTRL + SHIFT + T. When you are actively editing the text, a shortcut toolbar displays at the top.
Spacing button: Kerning is the space between words or letters.
The node in the bottom right controls how far the text can go.
To change default font text:
Click and drag a box to create a boundary for your text. Grab the bottom right node to edit the boundary.
To undo this, select the text and Text > Unflow
To change the location of the text on the path, you have to change it manually using kerning (in the Spacing menu)
You cannot have multiple text items on a single path, or they will stack on top of each other. So, you have to create multiple circles
To change the direction of the path, select the Path, then Path > Reverse.
After you put the text on the circle path, you can rotate just the circle to get the text on top (or wherever)
Put text on bottom of circle
After you wrap text around a circle, convert the text to the path with Path > Object to path.
Filters are pixel-based effects that you can apply to vector objects. When you apply a filter, the object is no longer a path.
Filters > *
Filters are Inkscape-specific feature, so it won’t work in any other image editor.
Press n to edit the structural properties of a selected vector path. You can grab the nodes and the edges of the new path to edit them.
Select an object and Path > object to path.
There is a toolbar that displays at the top, below the standard toolbar:
CTRL + SHIFT lets you draw the square from the center. Circle nodes in the top-right corner let you change the shape of the edges Use Make corners sharp to quickly correct corners.
Hold CTRL to make a perfect circle. CTRL + SHIFT to make a perfect circle from the center.
Slice, arch, closed shape icons in the ellipse toolbar
Star toolbar has regular polygon or star shape option at the very top-left.
Nodes let you change the shape
Click <= looking icon at the right to change it back to a normal star.
Polygon
Press ‘x’ to access the box tool.
X axis: red lines Y axis: blue lines Z axis: yellow lines
By default, X and Z axis have a vanishing point (the nodes at the far left and right, respectively). You can enable a vanishing point for any axis with the || icon beside the axis controls in the box toolbar.
After you finalize the box, you can deconstruct the box by changing it to a path:
Press ‘i’
Each spiral is a single stroke. Change colors using the stroke style menus.
Outer handle increases, decreases outer turns to the spiral Inner handle does the same from the inside.
You can change all this with the spiral toolbar. Click the <= looking icon to change it back to the default.
After you finalize the shape, you can change make it a path with Path > Object to path.
Press ‘b’ Lets you draw your own paths, however you like
There are Modes in the top-left when you open the bezier tool. Create regular bezier path is the pen in its most raw form.
Each click is a node. Hold CTRL to better manage the angle of the line Click Enter when you are done drawing paths.
If you click and drag at a point, you get a curved line. Hard to manage these curved lines, so use a different Mode.
Press ‘w’. press spacebar to toggle btwn tweak and seelct tool
Make small changes to paths, objects, and colors
In the toolbar, width is the size of the cursor circle, and Force is how it applies the change. The lower the Force, the less visible the change.
Available modes are self-explanatory. Fidelity: Recommend 50. When it is high, it is gonna create a lot of new nodes and increase the file size dramatically.
Press ‘z’
Click to zoom in, SHIFT + click to zoom out.
Toolbar is useful for quick zooms.
Press ’m’. Enable snapping to help you get an accurate measurement.
Click and drag to measure distance btwn points. Can tweak precision or scale.
Helpful for text, provides Font sizing.
Make sure Measure all layers is on in the toolbar. Convert to item: Turns measurements into an object–good for diagrams.
Press ‘p’
BSpline is a way to create curved lines with corners. Change the line to path to further edit it. Path > object to path
Put smoothing at 50 to create good lines. Can create lines with Shapes.
Press ‘c’
Mass is helpful to draw good clean lines because it slows the cursor down.
Select an object, select the spray tool, then use the toolbar to:
SHIFT + E Use Cut out from paths and shapes Mode
After you erase a vector object, you can move the nodes around to change the shape of the erased part.
Fills negative space with a color and creates a new path from it.
Requires a closed-in area–you can’t just use it on the workspace.
Threshold might leave gaps in the fill area.
Press ‘g’
Use fill and stroke menu, click on one of the gradient tools in the Fill tab.
Press g, then select a stop (node point where there is color information) and then click a new color if you want.
When you select a stop to change gradient direction, hold CTRL to help with making it level
Double click on the gradient line and add a new stop to add a new color. You can click and drag to move it after you create it.
Radial gradients run in a circle rather than in a direction.
Menu provides options to create gradient on fill or stroke.
There is a drop down that contains all the gradients that you have made so you can easily apply them to other objects.
Repeat: Anything after the gradient ends is solid. THis dropdown changes that.
Offset: Changes the posotion of the selected stop on the gradient line.
Select from toolbar Creates objects with various different colors.
Different options are in the toolbar.
Select the mesh tool, then drag the cursor across an object. Select a node or a side and change the color.
Change the rows and columns to add more boxes and nodes to change colors.
Conical gradient is similar to the mesh, but it creates a gradient in a circle.
If you move the lines too much, you can straighten them or make them smooth curves.
Scale mesh to fit in binding box: When you grab the nodes and change the shape, this button takes that shape and makes it fit within the original confines of the object.
Press ’d’ Select an object and assign its color using another object. So, you select an object, open the color picker, then click on a different object and the original object that you selected becomes that color.
Good to use for photos. If you select an entire area, then the color picker uses the average of that selection.
Pick and assign modes
Pick AND assign: preserves original color (like transparency) Pick: Uses original color, no transparency Assign: Creates new color from appearance. If there is transparency, it has the same color but not the transparency.
Press ‘o’ Creates bezier paths that connect objects together. Does not work on text objects.
toolbar options let you avoid or ignore objects.
Create right-angle lines
Curvature rounds the joints
Spacing separates lines when an object is connected to multiple lines. Spacing makes sure they don’t connect at the same point.
Add arrows with Fill and Stroke > Stroke style tab